Farcell is meant to be a fast paced game that you can get into quickly and have fun for games on end while building your deck, expanding your collection and even trading or selling your cards at the Trade Post.
During your turn you will play War cards to your active and bench slots in order to both deal and absorb damage as your opponent attempts to destroy your outpost. Each turn you may play one construction card with the goal of enabling War, Combat and Specialization cards with a certain specialization symbol to be played.
Each turn, in addition to playing War cards, you may play as many Combat cards as you like to turn the tides of combat, or attach one Specialization card to each benched or active War card. Specialization cards add an additional attack or ability to your War cards.
You may attack once per turn (unless you play a card that alters that mechanic). Each time you attack damage will be applied first to the enemies active War card.
If damage is remaining after your opponent’s active War card is knocked out, you will roll a dice. The number on the dice represents the bench slot that the extra damage is applied to.
Finally, if any damage is remaining after knocking out both your opponent’s active and benched War card, it is applied to the enemy outpost. Knock out your enemies outpost to win the game.